Anne

Personalized AI-powered task companion for individuals with ADHD, enhancing focus and motivation.

Project during Studies

Year: 2024

Duration: 5 Weeks

Team: Ege Seçgin, Elia Salerno

Role: Concept, Research, Industrial Design, UI, Prompt Engineering, Development (C++, Golang)


Service Design

Health Design

Embedded Systems

Mobile

UX/UI Design

AI

Anne project video

Our defined focus

How might we create an intuitive, personalized support system that helps individuals with ADHD manage activities effectively while maintaining their engagement and generating intrinsic motivation?

Persona A illustration for the Anne project

Persona A

Persona B illustration for the Anne project

Persona B

User journey map for Persona A in the Anne project

Persona A user journey map

When drafting the user journey maps, we found common needs like structure and positive reinforcement, often provided by friends and family.

As the two personas needed different interfaces, we created two form factors: Anne Wear (a kid-friendly wearable) and Anne Desk (a smartphone holder for physical interaction).

Service graph diagram for the Anne project

Anne Service Graph

The Anne Wear interface is navigated with two buttons for simplicity and provides a visual overview of activities and lets users customize rewards like sounds and themes.

UX improvement documentation for Anne Desk

Excerpt of UX improvement process.

1

Giving each chunk a label clarifies what it wants to convey.

2

Repositioning the task overview declutters the screen and gives space to where a clock is naturally placed on-screen.

3

A short notice on how to change on-screen values helps for clarity.

Anne companion app screens
Anne companion app dashboard
Anne companion tasks interface

To set up Anne Wear and assign tasks, we envisioned a companion app for straightforward task management, plus a blacklist for the LLM.

The Anne Desk user interface is navigated by a rotary dial and a large button on top. It helps break down bigger tasks, set timers, and generate reference images for quick recall.

Physical prototype of Anne Wear device

Anne Wear Prototype

Physical prototype of Anne Desk device

Anne Desk Prototype

Testing session for Anne Wear with a user

Anne Wear User Testing

Expert interview session with Dr. Frank for the Anne project

Interview with Dr. Frank

Anne Wear industrial design concept

Anne Wear

Anne Desk industrial design concept

Anne Desk

In user testing with a 14-year-old with ADHD, voice interaction worked well, but the LLM prompts needed more refinement. The user also suggested an interaction layer for friends to exchange rewards or compete in tasks.

Dr. Frank, an ADHD specialist, found our approach promising, combining AI, haptic feedback, and user needs in ways that could have a strong impact.

Findings

This project challenged us to balance user research, interaction design, and prototyping within five weeks. The integration of AI, haptic feedback, and user-centered design proved promising to help motivate users. Moving forward, further testing of Anne Desk, Anne Wear and its companion application and the addition of social interaction features could enhance engagement and expand usability beyond ADHD.