Neuranect
A motion-based therapy device using serious games to delay dementia while adapting to users' cognitive and physical needs.
Stanford University Center on Longevity Design Challenge
Year: 2023
Duration: 4 Weeks
Team: Sebastian Truijens, Ege Seçgin, Stepan Vedunov, Elia Salerno
Role: Service & User Experience Design, Video Production
Health Design
UX/UI Design
Interaction Design
Industrial Design
Embedded Systems

Neuranect project video
Our defined focus
How might we design a user-friendly therapy device that leverages serious games and motion capture to enhance cognitive and physical abilities, while ensuring accessibility and autonomy for individuals with varying dementia severity?

Field research (Dividat)

Field research (Dividat)

Dividat analysis
To see a competitor device in action, we visited an elderly home that employed a Dividat game trainer and observed and interviewed multiple elderlies using them. While the foot controller was intuitive, it lacked accuracy and restricted input to leg movements, neglecting upper body engagement.
Concept overview

Flowchart

Login

Game onboarding

Stats and feedback

Neura game

Bee game

Industrial Design
